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model_lighting_modes

Model Lighting Modes

Scenes and Location Specifications are used by the Game Engine to decide which Model Assets to display, based on the applicable lighting mode. These modes are all rendered in their fullest bright form. Tinting, Brightness and Contrast are used by the game engine to adjust them into the appropriate lighting level for the scene.

Note: It is not possible for a character to sit in an unlit nighttime or dark enclosed area. They must provide themselves at least some small light source, which can be either Overhead or Front.


Game Engine Details

model_lighting_modes.txt · Last modified: 2025/01/06 13:56 by jeffd

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