area
Area
An Area is a set of Locations that can be traversed by the Player or by NPC characters, or that can have interactions that impact the rendering of nearby or adjacent Locations.
The Game Engine will tend to think of an Area as a whole unit, and will load certain information about the Area into memory all at once, and track its current status. This is not to say that things can't be happening in other Areas at the same time, but they will have to be kept alive and managed more specifically by Game-specific code or the contents of the active Quest objectives.
area.txt · Last modified: 2025/01/06 14:29 by jeffd