storytelling_units
Table of Contents
Storytelling Units
NOTE: This page uses the “>” symbol in the following way:
A > B
This indicates that “A” is composed of one or more “B”
Overarching structure for Franchises:
Game Series > Game Titles (Releases, Entries, or simply Games)
Structure for a single Game:
Game > Episodes > Scenes > Shots
Shots are flexibly composed of Beats which include:
See: Time Tracking
See also: Story, Casting Decisions
Storytelling Units
Each Title or Game can be divided up into the following units, shown in a rough analogy with Books, TV, and Movies:
In a game… | In a book… | On TV… | At the Movies… |
---|---|---|---|
Beat such as Line of Dialogue or Choice | Sentence | Line of Dialogue | Line of Dialogue |
Shot | Paragraph | Shot | Shot |
Scene | Page | Scene | Scene |
Episode | Chapter | Episode | Act |
Title (Release) | Book | Season / Series | Film |
Since our storytelling method doesn't have to be linear, there can be entire Episodes within a Title that function like optional side-quests.
In Terms of Products
In a game… | In a book… | On TV… | At the Movies… |
---|---|---|---|
Game Trailer or Demo | Back Cover or Prologue | Pilot Episode or Trailer | Movie Trailer |
Title (Release) | Book | Season / Series | Film |
One Game Series | Book Series | Show / Program | “Trilogy” or Film Series |
Related Game Series | Universe | Spinoff Shows | Universe or Franchise |
storytelling_units.txt · Last modified: 2025/01/07 09:50 by jeffd