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Model Assets

Each Model has a collection of assets which are used to render them into a Shot by the Game Engine.

Model Assets go in ./Models/Actor-Costume/* (Replacing “Actor” and “Costume” with the appropriate terms, of course.)

So, for example: ./Models/Sally-CasualOutfit/oh-speaking.webp

Minimal Complete Model

This table shows the list of combinations and assets needed for a Minimal Complete Model (including Required Combinations Only.) Please look at the tables below for a deeper analysis of all possible combinations, and which are Required, Desired, Optional, or N/A.

Activity Stance Pose Scene Lighting Modes # Suffix
Attentive Standing Forward oh, sf 1 (none)
Attentive Standing Looking Left oh, sf 2 -left
Attentive Standing Looking Right oh, sf 3 -right
General Standing Back oh, sf 4 -back
Idle Standing General oh, sf 5 -idle
Speaking Standing Forward oh, sf 6 -speaking
Attentive Standing Object oh, sf 7 -object
Attentive Sitting Forward oh, HF 8 -sitting
General Sitting Back oh, HF 9 -sitting-back
Idle Sitting General oh, HF 10 -sitting-idle
Speaking Sitting Forward oh, HF 11 -sitting-speaking
Attentive Sitting Object oh, HF 12 -sitting-object

Additional Desired Poses

Attentive Sitting Left oh, HF 13 oh-sitting-left
Attentive Sitting Right oh, HF 14 oh-sitting-right

Additional Optional Speaking Poses

Activity Stance Pose Scene Lighting Modes # Filename
Speaking Standing Left oh, sf 15 oh-speaking-left
Speaking Standing Right oh, sf 16 oh-speaking-right
Speaking Standing Object oh, sf 17 oh-speaking-object
Speaking Sitting Left oh, HF 18 oh-sitting-speaking-left
Speaking Sitting Right oh, HF 19 oh-sitting-speaking-right
Speaking Sitting Object oh, HF 20 oh-sitting-speaking-object

You can safely ignore from this down, the list above is sufficient

Table of Required, Desired and Optional Poses

Some of the Stances and Poses can visually reflect the Activity. Required poses are marked with ★.

General Speaking Attentive Idle Two Lighting Styles for Each
G N/A FS: ★ N/A I: ★ Overhead Standing / Soft Front Standing
F N/A ↑ ↑ ↑ FA: ★ FI: Opt. Overhead Standing / Soft Front Standing
L N/A LS: Desired LA: ★ LI: Opt. Overhead Standing / Soft Front Standing
R N/A RS: Desired RA: ★ RI: Opt. Overhead Standing / Soft Front Standing
B N/A N/A B: ★ N/A Overhead Standing / Soft Front Standing
O O: ★ SO: Optional AO: Opt. N/A Overhead Standing / Soft Front Standing
Sit-G N/A SFS: ★ N/A SI: ★ Overhead Sitting / Hard Front Sitting
Sit-F N/A ↑ ↑ ↑ SFA: ★ N/A Overhead Sitting / Hard Front Sitting
Sit-L N/A N/A SLA: Desired N/A Overhead Sitting / Hard Front Sitting
Sit-R N/A N/A SRA: Desired N/A Overhead Sitting / Hard Front Sitting
Sit-B N/A N/A SB: ★ N/A Overhead Sitting / Hard Front Sitting
Sit-O O: ★ SO: Optional SOA: Opt. N/A Overhead Sitting / Hard Front Sitting
Totals 4 4 .. 12 12 .. 20 4 .. 8 = 24 to 40 Total Images per Model

Corresponding filename fragments for the above table. L1 refers to Overhead Standing or Overhead Sitting lighting, and L2 refers to Soft Front Standing or Hard Front Sitting lighting:

General Speaking Attentive Idle L1 L2
G N/A *-speaking N/A *-idle oh* sf*
F N/A ↑ ↑ ↑ * (oh or sf only) (*-front-idle) oh* sf*
L N/A (*-left-speaking) *-left (*-left-idle) oh* sf*
R N/A (*-right-speaking) *-right (*-right-idle) oh* sf*
B N/A N/A *-back N/A oh* sf*
O *-object (*-object-speaking) (*-objective-attentive) N/A oh* sf*
Sit-G N/A *-sitting-speaking N/A *-sitting-idle oh* hf*
Sit-F N/A N/A *-sitting N/A oh* hf*
Sit-L N/A N/A *-sitting-left N/A oh* hf*
Sit-R N/A N/A *-sitting-right N/A oh* hf*
Sit-B N/A N/A *-sitting-back N/A oh* hf*
Sit-O *-sitting-object (*-sitting-object-speaking) (*-sitting-object-attentive) N/A oh* hf*

Game Engine Details

model_assets.1745262772.txt.gz · Last modified: 2025/04/21 12:12 by jeffd

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