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Table of Contents
History of Related Game Genres
Pen-and-Paper
Novels and Novellas (Non-Game, Text Only. No Choices. From Antiquity)
Tabletop Role-Playing Games (Statistics, Randomness, and Narrative. 1974–)
Choose Your Own Adventure Books (Text and Choices Only, 1979–1998)
Computer Games
Text Adventures (Narrative influenced by Keyboard Commands, 1976–)
Starting with Colossal Cave Adventure.
Mapped Text Adventures
Graphical Adventures (Minimal Narrative, Keyboard Commands, 1980–)
Starting with Hi-Res Adventure #1: Mystery House.
Point-and-Click Adventures (Some Narrative, Clickable Elements in the Scene)
Visual Novels (Narrative & Choices, No Clickable Elements in the Scene)
Role-Playing Games (Statistics, Randomness, and at least some Narrative)
Non-Game Computer Media
Kinetic Novels (Narrative with supporting Visuals, No Choices. 2004–)
Kinetic Novels are often inaccurately classified with Games or Visual Novels by Westerners.
Note: KineticNovel (without a space) is a trademark for the series put out by the Japanese game publishing company Visual Arts.
Text Adventures
Castle / Wander (1973–1974) by Peter Langston
Colossal Cave Adventure (1975–1977) by Crowther and Woods
Zork (1977)
By Tim Anderson, Marc Blank, Bruce Daniels and Dave Lebling.
Aldabaran III (1977)
Crystal Cave (1977)
Graphical Adventures
Hi-Res Adventures by OnLine Systems (Later: Sierra OnLine)
- #1 - Mystery House (1980)
- #2 - Wizard and the Princess (1980)
- #0 - Mission Asteroid (1980) - Yes, they numbered the third entry #0.
- #3 - Cranston Manor (1981)
- #4 - Ulysses and the Golden Fleece (1981)
- #5 - Time Zone (1982)
- #6 - The Dark Crystal (1983)
The second Hi-Res Adventure (Wizard and the Princess) became the precursor to the King's Quest series.