storytelling_units
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storytelling_units [2025/01/06 14:42] – removed - external edit (Unknown date) 127.0.0.1 | storytelling_units [2025/01/07 09:50] (current) – jeffd | ||
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+ | ====== Storytelling Units ====== | ||
+ | |||
+ | > // | ||
+ | > | ||
+ | > **A > B** | ||
+ | > | ||
+ | > //This indicates that " | ||
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+ | |||
+ | Overarching structure for Franchises: | ||
+ | |||
+ | **[[Game Series]] > [[Entry|Game Titles (Releases, Entries, or simply Games)]]** | ||
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+ | Structure for a single Game: | ||
+ | |||
+ | **[[entry|Game]] > [[Episode|Episodes]] > [[Scene|Scenes]] > [[Shot|Shots]]** | ||
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+ | Shots are flexibly composed of **[[Beat|Beats]]** which include: | ||
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+ | * [[Line of Dialogue|Lines of Dialogue]] | ||
+ | * [[Choice|Choices]] | ||
+ | * Explicitly expressed [[Beat|Beats]] | ||
+ | * Player idle [[Beat|Beats]] | ||
+ | |||
+ | See: [[Time Tracking]] | ||
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+ | See also: [[Story]], [[Casting Decisions]] | ||
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+ | ===== Storytelling Units ===== | ||
+ | |||
+ | Each Title or Game can be divided up into the following units, shown in a rough analogy with Books, TV, and Movies: | ||
+ | |||
+ | ^ In a game... | ||
+ | | [[Beat]] such as [[Line of Dialogue]] or [[Choice]] | ||
+ | | [[Shot]] | ||
+ | | [[Scene]] | ||
+ | | [[Episode]] | ||
+ | | [[Title]] (Release) | ||
+ | |||
+ | Since our storytelling method doesn' | ||
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+ | ===== In Terms of Products ====== | ||
+ | |||
+ | ^ In a game... | ||
+ | | [[Game Trailer]] or [[Demo]] | ||
+ | | [[Title]] (Release) | ||
+ | | One [[Game Series]] | ||
+ | | Related [[Game Series]] | Universe | ||
+ | |||
+ | ---- | ||
+ | [[Game Engine Details]] |