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model_lighting_modes [2025/01/06 13:56] – removed - external edit (Unknown date) 127.0.0.1model_lighting_modes [2025/01/06 13:56] (current) – ↷ Page name changed from model_lighting_mode to model_lighting_modes jeffd
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 +===== Model Lighting Modes =====
 +
 +[[Scene|Scenes]] and [[Location Specifications]] are used by the Game Engine to decide which [[Model Assets]] to display, based on the applicable lighting mode.  These modes are all rendered in their fullest bright form.  Tinting, Brightness and Contrast are used by the game engine to adjust them into the appropriate lighting level for the scene.
 +
 +  * [[Standing]]
 +    * [[Overhead Standing]] - Exterior Daytime or Overhead Lights (Day or Night)
 +    * [[Soft Front Standing]] - Exterior Nighttime or Interior Lights Off
 +  * [[Sitting]]
 +    * [[Overhead Sitting]] - Exterior Daytime or Overhead Lights (Day or Night)
 +    * [[Hard Front Sitting]] - Exterior Daytime or Front Lights (Campfire or Lantern)
 +
 +Note:  It is not possible for a character to sit in an unlit nighttime or dark enclosed area.  They must provide themselves at least some small light source, which can be either Overhead or Front.
 +
 +------
 +[[Game Engine Details]]
  

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