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location_scouting [2025/01/06 14:32] jeffdlocation_scouting [2025/02/03 22:30] (current) jeffd
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 See: [[Location]] > [[Mark]] See: [[Location]] > [[Mark]]
  
-As part of the Story Telling process, you might also use [[Cut Scene Locations]].+As part of the Story Telling process, you might also use [[Cut Scene Location|Cut Scene Locations]].  A [[Cut Scene Location]] can include a video, a still shot, or even be included as the background graphic behind the displayed dialogue of a fully written Scene in the script.
  
-The Game Engine can also provide assistance rendering a context sensitive [[Game Map]].+The Game Engine can also provide assistance to render a context sensitive [[Game Map]]. 
 + 
 +----- 
 + 
 +A Location should have a Canonical Name, a Display Name (changeable), a written description (may vary based on time of day or other flags), a list of visible objects, a list of visible characters, and a list of [[Exits]] (named or directional). 
 + 
 +Objects (those which are not flagged as hidden) should be mentioned in the main written description, or in the look/examine text for other objects. 
 + 
 +----- 
 + 
 +[[Game Engine Details]]
location_scouting.1736202746.txt.gz · Last modified: 2025/01/06 14:32 by jeffd

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