sf_code
Differences
This shows you the differences between two versions of the page.
Both sides previous revisionPrevious revision | |||
sf_code [2025/01/08 22:21] – jeffd | sf_code [2025/01/08 22:42] (current) – jeffd | ||
---|---|---|---|
Line 1: | Line 1: | ||
====== SF Code ====== | ====== SF Code ====== | ||
- | [[SF Code Syntax]] | + | SF (Stefano) is our language for writing scenes. |
+ | |||
+ | This isn't the only language you should use while writing a game using Ghostwood, but it is the language we recommend for writing the Scenes of Action and Dialogue between characters. | ||
+ | |||
+ | See: [[SF Code Syntax]] | ||
+ | |||
+ | ----- | ||
+ | |||
+ | When SF Code is processed one of the primary tasks of the processor is to identify Locations and Characters. | ||
+ | |||
+ | INT. " | ||
+ | |||
+ | EXT. LUMBERDALE HIGH SCHOOL/ | ||
+ | |||
+ | When a slash is used, it divides a primary location from a sub area which is part of or within the main area. Once the main area hsa been established, | ||
sf_code.1736403685.txt.gz · Last modified: 2025/01/08 22:21 by jeffd