sf_code
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| sf_code [2025/01/08 22:21] – jeffd | sf_code [2025/09/20 20:46] (current) – jeffd | ||
|---|---|---|---|
| Line 1: | Line 1: | ||
| ====== SF Code ====== | ====== SF Code ====== | ||
| - | [[SF Code Syntax]] | + | SF (Stefano) is our language for writing scenes. |
| + | |||
| + | This isn't the only language you should use while writing a game using Ghostwood, but it is the language we recommend for writing the Scenes of Action and Dialogue between characters. | ||
| + | |||
| + | See: [[SF Code Syntax]] | ||
| + | |||
| + | ----- | ||
| + | |||
| + | When SF Code is processed one of the primary tasks of the processor is to identify Locations and Characters. | ||
| + | |||
| + | INT. " | ||
| + | |||
| + | EXT. LUMBERDALE HIGH SCHOOL/ | ||
| + | |||
| + | When a slash is used, it divides a primary location from a sub area which is part of or within the main area. Once the main area has been established, | ||
sf_code.1736403685.txt.gz · Last modified: by jeffd
