scene_lighting_modes
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| scene_lighting_modes [2025/01/06 13:41] – removed - external edit (Unknown date) 127.0.0.1 | scene_lighting_modes [2025/01/06 13:41] (current) – ↷ Page name changed from lighting_modes to scene_lighting_modes jeffd | ||
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| + | ===== Scene Lighting Modes ===== | ||
| + | [[Scene|Scenes]] draw data from the [[Location Specifications]] to choose [[Location Assets]] designed with one of the following lighting modes: | ||
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| + | * Daytime Lighting: | ||
| + | * DTX - [[Daytime Exterior]] | ||
| + | * DTL - [[Daytime Interior]] | ||
| + | * DDR - [[Daytime Dark Room]] (Rare) | ||
| + | * Nighttime Lighting: | ||
| + | * NX - [[Nighttime Exterior]] | ||
| + | * CX - [[Campfire Exterior]] | ||
| + | * LL - [[Lantern Lighting]] | ||
| + | * NL - [[Nighttime with Lights On]] | ||
| + | * NDR - [[Nighttime Dark Room]] | ||
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| + | A given Location only supports certain lighting modes and certain [[Location Options]]. | ||
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| + | Scene Backdrops and Overlays are both lit according to the mode. If an overlay isn't impacted by a particular mode (such as Lights On) then only the " | ||
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| + | ---- | ||
| + | [[Game Engine Details]] | ||
