location_scouting
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location_scouting [2025/01/06 14:32] – created jeffd | location_scouting [2025/02/03 22:30] (current) – jeffd | ||
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====== Location Scouting Decisions ====== | ====== Location Scouting Decisions ====== | ||
- | In short, an [[Area]] is a set of [[Locations]]. | + | In short, an [[Area]] is a set of [[Location|Locations]]. |
Normally in the Game Engine we are talking about Interactive Locations: | Normally in the Game Engine we are talking about Interactive Locations: | ||
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See: [[Location]] > [[Mark]] | See: [[Location]] > [[Mark]] | ||
- | As part of the Story Telling process, you might also use [[Cut Scene Locations]]. | + | As part of the Story Telling process, you might also use [[Cut Scene Location|Cut Scene Locations]]. A [[Cut Scene Location]] can include a video, a still shot, or even be included as the background graphic behind the displayed dialogue of a fully written Scene in the script. |
- | The Game Engine can also provide assistance | + | The Game Engine can also provide assistance |
+ | |||
+ | ----- | ||
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+ | A Location should have a Canonical Name, a Display Name (changeable), | ||
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+ | Objects (those which are not flagged as hidden) should be mentioned in the main written description, | ||
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+ | ----- | ||
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+ | [[Game Engine Details]] |
location_scouting.1736202739.txt.gz · Last modified: 2025/01/06 14:32 by jeffd