history:adventure_game_engines
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| history:adventure_game_engines [2025/02/02 12:44] – created jeffd | history:adventure_game_engines [2025/02/02 13:42] (current) – jeffd | ||
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| ====== Adventure Game Engines ====== | ====== Adventure Game Engines ====== | ||
| + | |||
| + | ==== Adventure Development Language === | ||
| + | |||
| + | Used by OnLine Systems Hi-Res Adventure Series. | ||
| ==== Adventure Game Interpreter ==== | ==== Adventure Game Interpreter ==== | ||
| Used by OnLine Systems / Sierra OnLine. | Used by OnLine Systems / Sierra OnLine. | ||
| + | |||
| + | ==== Sierra Creative Interpreter ==== | ||
| + | |||
| + | Replaced AGI starting with King's Quest IV. | ||
| + | |||
| + | ==== Adventure Game Operating System ==== | ||
| + | |||
| + | Used in the Elvira Series by Acccolade and in the Simon the Sorcerer series and other games by AdventureSoft. | ||
| ==== SCUMM ==== | ==== SCUMM ==== | ||
| - | Used by LucasArts. | + | Used by LucasArts |
| ==== Adventure Game Studio ==== | ==== Adventure Game Studio ==== | ||
history/adventure_game_engines.1738529093.txt.gz · Last modified: by jeffd
