When in Free Movement mode, the player can choose between certain actions (commands) to proceed. Many of these commands require a “target”, which can be an object or character in the scene, or an inventory item.
Also: Jump, Lie, Sit, Sleep, Climb
This is often the Default Action.
Also: Examine, Read, Inspect, Smell
This is often the Default Action.
Also: Pick Up
This is often the Default Action.
(For doors and inventory containers)
This is often the Default Action.
Also: Ask, Call Out, Shout/Yell
Also: Push, Pull, Operate, Turn On/Off, Eat, Drink
This is often the Default Action.
(Non-Destructive variant of USE/EAT)
Also: Attack, Knock
This is potentially destructive, so is never a default action.
Also: Leave, Place, Give(to)
This is potentially destructive, so is never a default action.
(Different from Drop due to Proximity)
This is potentially destructive, so is never a default action.
(May be combined with GIVE)
Also: Listen