====== Poses ====== There are Five Poses in each [[Stance]], making ten possible poses altogether for each [[Model]]: ^ ^ Standing ^ Sitting ^ ^ 0-G | [[General Pose|General]] | [[Sitting General]] | ^ 1-F | [[Forward Pose|Forward]] | [[Sitting Forward]] | ^ 2-L | [[Looking Left Pose|Looking Left]] | [[Sitting Looking Left]] | ^ 3-R | [[Looking Right Pose|Looking Right]] | [[Sitting Looking Right]] | ^ 4-B | [[Back Pose|Back (Reverse)]] | [[Sitting Back|Sitting Back (Reverse)]] | ^ 5-O | [[Object Pose|Presenting Object (Forward)]] | [[Sitting Object|Sitting Presenting Object (Forward)]] | Each Pose may visually represent one or more [[Activity]]. ---- ==== Standing — Looking Left and Looking Right ==== These should have their eyeline about 30 to 40 degrees off from forward. ==== Sitting — Looking Left and Looking Right ==== Keep in mind that the character’s butt is still sitting on the same long bench. The bench doesn’t change angles, only their posture does. They must also be able to transition between Looking Left and Forward and Right, so its not practical to have a character straddle the bench, as this wouldn’t be able to pivot without standing up and re-adjusting. ==== The Object Pose ==== Do these poses as if the character is holding up a regular sized marble between their thumb and other fingertips, but don’t actually include the marble. The Engine will be able to place object overlays in place as needed, such as: Pencil, Keys, Paper, Necklace, Cigarette or Vape Pen, and so forth. This is a versatile pose, but it isn’t fully robust, and that’s intentional. For example, this couldn’t be used to effectively make a character wield a weapon like a knife or gun—that would require a One-Off Overlay of some sort. (See below section on Other Types of Renders.) ---- [[Game Engine Details]] | [[Actor Specifications]]