====== Location Specifications ====== See [[Time Tracking]]. ====== Randomly Misplaced Notes ====== Make an actual mini plot about randomly misplaced paper notes. A [[Scene]] is a unit of story telling time, which can be composed of multiple [[Shot|Shots]] displayed from a variety of [[Camera Angle|Camera Angles]]. It is possible to intercut between two [[Scene|Scenes]] or to show one "recorded" [[Scene]] upon a video monitor or projection screen within another [[Scene]]. Characters may be placed in a specific [[Location]] and [[Mark]] within a Scene, and then the Camera can switch between [[Camera Angle|Angles]], without having to re-position the [[Character|Characters]]. In other words, within a [[Scene]] each [[Character]] has its current [[Location]] and [[Mark]] within that [[Location]], and even their placement/ordering within that [[Mark]] is tracked, entirely independent of the particular [[Camera Angle]] being shown. Example, like in a Screenplay: ''INT. Girls Cabin #1 - NIGHT, Lights Dimmed, Angle 1.'' This breaks down to: ''TYPE. Name of Location - TIME OF DAY, Lighting Options, Specific Camera Angle.'' === Primary Location Properties === Type: [[Exterior]] vs. [[Interior]] Name of Location: (Same name can be re-used for Interior and Exterior of the same building.) === Scene Options === Time of Day: [[Daytime]] vs. [[Nighttime]] === Special or Partial Lighting Options === These may apply to only certain [[Positions]] in the scene. Presence of [[Overhead Lighting]] (i.e., from an overhead lamp) Presence of [[Soft Lighting]] (i.e., wooded or covered area) === Location Options (Applicable to Some Locations) === [[Campfire Exterior|Campfire Lit]] vs. No Campfire (or Campfire not Lit) Internal Building [[Lights On]] vs. Internal Building Lights Off [[Doors Open]] vs. Doors Closed Presence of [[Lantern Lighting|Lantern]] on a Table. ---- [[Backdrop]] = Covers the Entire Screen Overlay Layer = Has Transparency, can be a partial area of screen ---- Every location needs a [[Backdrop]]. There can be multiple Overlay Layers per location. If a table (for example) needs to go in front of the legs of a seated character, the table needs to be an Overlay Layer. If shrubbery needs to go over the feet or ankles of characters, the shrubbery needs to be an Overlay Layer. ---- See also: [[Scene Compositing]] ---- [[Game Engine Details]]