====== Hard Front Sitting ====== ===== (Model Lighting Mode) ===== Intended for Dark Environments with [[Lantern Lighting]] {{ hard-front-lighting.png?250|}}Hard Front Lighting should look roughly like the following example. There are extreme shadows, but the lighting is from in front of the character at a level below their head. Imagine a campfire, or an LED lantern sitting on a table in front of them. The shadows shoudln’t be specifically left or right, but rather cast mostly upward. This way, if a character looks to the left or right, their face is still illuminated, and we don’t have to be too particular about exactly where the lantern is situated (for example, if two people are huddled around a lantern, and someone else walks up to their left, if they both look left to address the new person, it would be wrong looking if half of their faces are dark when one of them is on one side of the lantern, and the other is on the other side; but if they’re lit pretty evenly, it won’t be so noticeably problematic.) I want to experiment with having this lighting be tinted to a hue to see if I can dynamically change the color of the lighting. This will be a tech experiment we need to conduct. Otherwise, I can just tint the neutral colored image slightly warmer if in front of a camp fire, and slightly cooler if in front of an LED or similar light source.. {{hard-front-lighting-example2.png?350 |}} (She wouldn’t ever be aiming fully to the left, it’s just the lighting being demonstrated here.) ---- [[Model Lighting Modes]]